Build games
from one prompt
Frostfire CampGather supplies, feed survivors and keep your snowy camp warm through the blizzard.
Canyon GuardCollect gold, raise towers and defend your keep against the next wave.
Paint RiotA 4v4 turf-war paint shooter. Paint the ground, dive into your colour to race through it, out-turf the other team before time runs out.
Blossom HillWalk a cel-shaded Japanese station town in cherry-blossom season: trains on a timetable, a working level crossing, shops you can step into.
SkyglideGlide between floating islands at sunset and catch the light before it's gone.▶ Play
Pulse RunnerA one-button rhythm run through a neon synthwave city.▶ PlayMade from one prompt
3DNote RacerRace a toy truck up walls, upside down across ceilings and over a sheet-music bridge.▶ Play now
3DSkyglideGlide between floating islands at sunset and catch the light before it's gone.▶ Play now
2DPulse RunnerA one-button rhythm run through a neon synthwave city.▶ Play now
2DCrystal RiftFly and zig-zag through an icy crystal cavern on the beat.▶ Play now
2DJelly JumpA wobbly jelly cube hops across a pastel candy world.▶ Play nowBuilt by Claude Opus 5.5
Playtested before you play
An AI tester opens every build in a real browser, plays it, and sends it back for fixes until it runs. You only see versions that work.

3D or 2D, picked for you
Describe the game and the right engine is chosen: real 3D models and rigged characters, or crisp sprites with clean transparent edges.

A whole world from one sentence
Levels, characters, an original soundtrack and sound effects are made for your idea and wired into the game. No modelling, no asset hunting.

Two ways to start
Start from a sentence. Describe any game and watch it get built, playtested and scored.
Build a gameOr remix one of our games. Play a finished game, then describe what to change.
Play our gamesExplore Playable games
From prompt to playable
Write the prompt
One sentence about the game you want. That's the whole setup.
Agents build it
Designers, artists and a playtester work through it together, step by step.

Play & share
Play your game in the browser. Make it Public when you're ready to share its link.
Describe a game.
We build the rest
From a prompt to a playable link, playtested along the way.
Pick your plan
You pay for what each build uses. A typical new game is about 160 credits.
Questions
What can I make?
Anything you can describe in a sentence: shooters, racers, platformers, puzzle and board games, cozy sims. The builder picks 3D or 2D to suit the idea.
What does it cost?
You pay in credits for what each build actually uses. A typical new game is about 160 credits; a change you ask for is usually 10–40.
Can I change a game after it's built?
Yes. Describe the change (faster enemies, a boss fight, night mode) and a new version is built from the one you have.
Can I start from an existing game?
Yes. Play one of our games, then remix it: describe what to change and your version is built from it.
Can I share my game?
Yes. Games start Hidden; make yours Public in the workspace to enable a browser play link for anyone.
